new passages or walls. Doors, too, were no longer a problem. By selecting an option from one of the menu
bars it was possible to change all of the doors to ones which could be activated by pressing a button. This
useful routine certainly comes in handy - especially if you use a TV or can't find an elusive key! Doors,
or course, are not the only barrier would-be
Dungeon Masters
can come up against. Secret rooms can provide useful provisions to help adventurers - these sanctuaries, however,
are somewhat difficult to find. Again, by selecting an option from a menu bar, I was able to open up all the secret
rooms, allowing me to grab all the goodies I had previously missed.
Although the editor is a powerful program, it is not possible to completely change the layout of the levels. Stairs
must stay in their designated positions; radical restructuring of the dungeon can be somewhat hazardous resulting
in the program crashing. Ed was quick to point out that the term "editor" was only loosely used - he prefers
to call his program a cheat routine. The program may be used to only help solve certain problems or, if you wish, to
create passageways that bypass all of the hazards. I would recommend the program is used conservatively as the
game's charisma can easily be destroyed.
I asked Ed whether the program would be compatible with future
Dungeon Master
products, such as the next five levels. He seemed to think not, but as he had already mastered the save-game
structure, he saw no reason why an upgrade disk wouldn' become available.
Finally, I asked whether he had solved the "put the gem back" puzzle. Apparently, if you pull the
nearby lever and retrieve the gem, you must then stand well back and throw it through the portcullis. If you
manage to cast the gem back onto its original square, the portcullis will open, allowing further exploration
of the dungeon.
The editor, provisionally named — "
Dungeon Master
Editor - The Ultimate Cheat Routine", will be released at the Christmas Atari show, and will be
available on the Softex label for a mere £9.95; together with the program there will be a set of hints,
tips and puzzle solutions.